I will be introduced to a variety of sculpting techniques and concepts in facial proportion throughout the project, each producing a proportionally accurate maquette of a colleague's head. This initial study will be complimented with photographic reference and moved into the virtual arena via digital sculpting practices.
• Practical workshops
• Individual tutorial
• Group teaching situations
• Independent study
Appropriate guests from the both the games and wider creative sectors may be invited to view work in progress and offer short focused workshops.
This unit aims to
1. Develop awareness and understanding of three-dimensional and spatial functions
2. Encourage expressive application of traditional processes
3. Broaden your understanding of the positive relationships and commonality between
different art and design disciplines
4. Introduce you to digital sculpting
Learning Outcomes:
On completion of this unit you will be able
1. Demonstrate a level of knowledge of three dimensional and spatial functions
2. Show a variety of traditional processes and skills to describe illusory space
3. Understand the interdisciplinary nature of art and design practices
4. Evidence a range of digital sculpting skills
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