Saturday, 20 February 2010

Textures on the digital model

This week I,ve been exploring in mudbox how to apply a textured surface to duncans face making it thus more realistic. it is a long tedious task and i get the feeling that no matter how long i spend doing it. it's....just not going to look right.

Below is different textures that i've applied to a 3d head.

Tuesday, 16 February 2010

Facial Topology Research

This is difficult as there may be many pictures there is not a lot written about it, and the only place to really find anything relevant on it is in forums such as...

http://www.subdivisionmodeling.com/forums/showthread.php?t=8000

http://www.xsibase.com/forum/index.php?board=1;action=display;threadid=26016

http://www.digitaltutors.com/forum/showthread.php?p=35554

http://www.turbosquid.com/Search/3D-Models/Characters


I also studied the size and shape of other peoples faces.

Modeling in Mudbox

This is not my first time modeling in Mudbox but it is the first time i'll be modeling a realistic head. The task itself is not difficult just time consuming, as we put as much the texture and detail on as possible. This is how far i've got.

Wednesday, 10 February 2010

clay head model

A few days ago I did a clay model of Duncan's head, my base was a Polystyrene oval shape, and I was using modeling clay to cover it. However I don't think I quite got it right though, it looks nothing like Duncan's head. The shape of Duncan's head should be thinner and less round. Because of my failure I'm going to try making his head without the base. Modeling a head around a oval shape is difficult because you have to work larger than you might have expected. You can't squash polystyrene so you have to add more clay surrounding it to change its shape, thus making it more rectangular. The bigger the head gets, the more detail you have to add. The eyes on this model are larger than they should be although they don't have what should surround them: they eye lids and lashes, these would make the eyes look smaller.
The other thing is that you can't tell the difference between the hair and the head on this model and I've forgotten the ears.


Below is the head without the polystyrene. This head was easier to model, it was much smaller but was definetly easier to change it's shape as I went along. However, the smaller you get, the less detail can be added.

Tuesday, 2 February 2010

Introduction to 3D Concepts

My project this term is to explore every aspects of 3D modeling, The unit introduces me to fundamental principles used for describing form in three-dimensions using both traditional and digital mediums. Employing a mixture of photography, drawing, digital and traditional sculpting, I will explore and document methods of realising a convincing human head in digital 3D.

I will be introduced to a variety of sculpting techniques and concepts in facial proportion throughout the project, each producing a proportionally accurate maquette of a colleague's head. This initial study will be complimented with photographic reference and moved into the virtual arena via digital sculpting practices.


I will engage a range of teaching and learning activities


Practical workshops

Individual tutorial

Group teaching situations

Independent study


Appropriate guests from the both the games and wider creative sectors may be invited to view work in progress and offer short focused workshops.


Aims

This unit aims to

1. Develop awareness and understanding of three-dimensional and spatial functions

2. Encourage expressive application of traditional processes

3. Broaden your understanding of the positive relationships and commonality between

different art and design disciplines

4. Introduce you to digital sculpting


Learning Outcomes:

On completion of this unit you will be able

1. Demonstrate a level of knowledge of three dimensional and spatial functions

2. Show a variety of traditional processes and skills to describe illusory space

3. Understand the interdisciplinary nature of art and design practices

4. Evidence a range of digital sculpting skills